Playground

Solo builds, AI experiments & the stuff that never fit a case study. Drag anything, zoom, poke around.

intro

Muzeeb Urrahaman

4.5+ years designing & building — and counting.

Product Designer & Builder across AI, SaaS & e-commerce. Currently at Omnis AI, shaping dense B2B workflows and building the tools that make teams faster.

Get in touch →
skills
Daily toolkit
Figma
Cursor
Claude
Framer
Illustrator
Photoshop
github · building in public
Contributions
Muzeeb's GitHub contribution graph
Design that ships — I commit code, not just mockups. Prototypes, tools & portfolio, built in the open.
local-time · IN
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waving.gif
👋
how I build a tool
Designer → maker
1
Spot the frictionFeel the pain in a real workflow first.
2
Prototype in codeCursor + Claude to build, not just mock.
3
Ship & testPut it in front of the team, watch it break.
4
SystemizeFold the win back into the design system.
me.jpg
Muzeeb
That's me. Building from Uttar Pradesh, India — open to remote & relocation.
128
metric
8+

AI-powered legal products shaped end-to-end, discovery → launch.

solo-build
Solo build AI TOOL

UX Audit Assistant

AI that reviews screens for accessibility, contrast & consistency — hours of QA down to one click.

solo-build
Solo build AI TOOL

AI Edge Fixer

Surfaces the empty, error & edge states designers forget — before users hit them.

right-now
Right now

Leading design across 8+ AI-powered legal products at Omnis AI — platform architecture, dense B2B UX, and AI design-automation.

intersection.svg
DesignEngineering craft
motion
UX logic
systems
APIs
ship it
Design
Engineer
principles
01
Complex ≠ complicatedB2B tools deserve consumer-grade craft.
02
Ship, then refineA built prototype beats a perfect mockup.
03
Systems over screensDesign the rules, not just the pixels.
04
Sweat the edgesEmpty & error states are the real product.
resume.pdf
PDFMuzeeb_Resume.pdf
Grab the full story →
I don't stop at mockups — I build.
note to self: ship the weird one ✦
make boring tools feel effortless.
zone
🎨 Designer Playground

Design, explored

Game UI, SaaS dashboards, landing pages — plus the research and the fun experiments that never fit a case study.

Game UISaaS UILandingResearchFun
↓ poke around the cards below
design-work.fig
Design work 4 pieces

SaaS, mobile, landing & game UI — a quick sweep of range. Tap to enlarge.

research.md
Research snapshot

Why users abandoned checkout

5 interviews + 1.2k session replays on a B2B checkout.

Insight 68% dropped at the tax step — surprise cost, no preview.
Move Show live total earlier → fewer surprises.
Result Concept tested +19% intent to complete.
design-work · github
Older design work

Logos, UI/UX concepts & case studies I shipped early on — fashion app, healthy-diet app, logo showcases.

Browse on GitHub →
mini-game · designer
🎨 Eye for color Lv 1

Spot the one tile that's a slightly different shade.

Tap a tileBest: 0
zone
⚙️ Builder Playground

Built in code

Claude workflows, the tools I build, and my GitHub repos — the maker side, with the stack and the why behind each.

ClaudeAI toolsGitHub reposStack
↓ real repos, real stack
how-i-build · claude
Claude in my stack

I build with Cursor + Claude daily — spec in plain English, generate, then review & refine. MCP servers let Claude touch my real tools & repos.

ClaudeCursorMCP
mini-game · builder
🐛 Bug squash 15s

Squash the bugs before they ship. 15 seconds.

Score: 0
toy · type in my fonts
Type tester
toy · before / after
Drag to compare
Before After Before After
toy · contrast checker
WCAG contrast
Aa the quick brown fox
how it connects · design ↔ dev
My stack, wired to the work

Hover a tool — see which projects it built.

Tools
Figma Cursor Claude React / TS MV3
Projects
UX Audit Edge-State Fixer Forge Catchly FontLens
K to jump anywhere
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